How do I store my possessed pawn as my character when I’m loading or opening another map using via blueprints?
You start out with a default player pawn. Then I possess another pawn (changing characters). This new pawn is my new character I want to play as. When loading another map it defaults back to the original default player pawn where I want it to be the possess new character as my player pawn. I’m not sure on the setup if anyone can walk me through it or point me to a tutorial much would be appreciated.
Thanks for all the help!