Talismansa
(Talismansa)
October 23, 2016, 9:56am
1
So I made a level sequence that would play after clicking on a button in a menu widget.
I made the sequence to loop infinitely.
I then want to load up the menu by pressing “Esc”, and then click on a button to take possession of a VR pawn.
However, when I press “Esc”, the sequence just keeps looping as if “Esc” was never pressed.
What am I doing wrong?
Manatee
(Manatee)
October 23, 2016, 11:38am
2
Hmmm, I have almost similar to yours, but have set the “New View Target” as “Get Player Character”, and it is working for me.
Talismansa
(Talismansa)
October 24, 2016, 3:12am
3
Hmmm, I have almost similar to yours, but have set the “New View Target” as “Get Player Character”, and it is working for me.
I just tried that and it didn’t work.
Manatee
(Manatee)
October 25, 2016, 9:02am
4
Sorry that I wasnt of help.
Have you tried that on very basic setting without the widget, to eliminate other possible bug sources? Ie, set the sequencer to play from the level blueprint when you press “P” and stop when you press “esc”?
It definitely works for me in 4.13.