Hi,
I’m testing out the Python API for Unreal Engine and it looks very promising. Problem is the lack of examples is making it a bit difficult to move things at a steady speed.
So, I created a Character BP called James. The JamesBP has the skeletal mesh, animation bp, etc all setup.
How do I spawn it in the Level using Python?
It’s probably something like below but I’m not sure.
actor_to_spawn = wtf?
unreal.EditorLevelLibrary().spawn_actor_from_class(actor_to_spawn.static_class(), [0, 0, 124])