How do you solo-devs keep track of every mesh, texture, LOD, and material—so you actually know what’s DONE, what’s “almost done,” and what you accidentally broke last sprint?

Personally it helps me to have a to-do list.

While I’m working on a feature, and notice something else being off (like a placeholder texture, or another feature not working as expected) I’ll add an entry to my list like Look at why X is misbehaving.

Then next time I have free time, I look at the to-do list and have an idea of what needs to be done next.

It might feel weird at first, because you’re a solo dev, and it might feel silly to write things down for your future self, but once you’re in the habit, it helps a lot keep track of at least the majority of issues.

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