How do you shut the sound off?

I can turn on the sound cue on my flycam, but after releasing the key I can’t turn it off.

I can only link up an audio sound variable type to the stop audio node, but i need the sound cue to stop playing
but there’s only a stop AUDIO node avaliable so the pins are not even compatible so I can’t link the
variable to tell it to stop playing the sound on release of the key.

How can I get the sound cue to stop playing if there’s only a stop audio node?

Where do you “set” the value of Flycamoff?

To me it looks like you should be feeding it with the output value of your “Play sound” node (there’s a “Return value” blue pin at the end of it, this is the sound you just spawned, and you might want to store it in a variable to use it aferwards, like to shut its sound off).

I tried to add in a set flycam node into that blue return value pin you suggested me to do but the engine jcrashed on me as soon as I pressed the key to use the flycam…CRASH.

There should be a stop play for soundcues but there isn’t. So I can’t turn the sound cue off because the stop audio pin won’t link up with the spawn
sound node.

Not absolutly sure, please correct me if im wrong, but i think “spawn sound at location” will add an object to the level at (0,0,0) in your case. You should be able to remove it with an “destroy” node. Im not at home so i can’t verify it.

Regards

Already tried that, Unfortuantely The sound cue component is not an actor object, its a sound base reference
so destroy actor, and destroy component won’t work with trying to kill the sound.

You just get the pin error, “Audio Component Ref is not Compatible with Soundbase Reference” when trying to link up the flycam variable. Or Destroy Component REf is not Compatible with Soundbase Ref. So I can’t
reference the variable to both nodes because they only support
different pin types.

No node exists to turn the soundcue off. I can’t find it anywhere…

This is not the only thing that’s annoying.

Can someone please tell me WHY the Dialog Row Table Editor in the Engine
has got the Row Name Field all the way at the wrong side of the screen? Can someone fix this? That is wasting a ton of time with sweeping back and forth and when you have tens of thousands of lines of dialog to enter in that is a poor place to renaming the row name. You should beable to just click on the row
name in the 1st column and rename it.

There’s no Row Auto Numbering that i can see of or any field to enter number of rows to add so I don’t have to enter in all the row numbers one by one through the + button manually and sweep back and forth all the time trying to rename them to row numbers. I am using Ver 14.3

I think you’re trying to do stuff with a Sound Cue that is supposed to be done using an Audio Component. Try looking around that.

I got a reference problem going on with my sound file. Because my file for the flycam sound is a soundwave type, it will show up in the sound play nodes. But when i go to try to Convert the sound, I only can see conversion over to just a SOUNDCUE.

The problem is the stop audio node only supports stopping the audio component sound files. But if your file is a soundwave or been imported into the engine as a sound wave, the Stop Audio node cannot reference it because it only references audio type files. So that’s why I’'m having trouble trying to shut the sound off
because the Stop Audio node cannot list my file. As the engine automatically assigns it to a soundwave type.