Does anyone know how to get the Lyra damage numbers system to show numbers above 999? Im trying to pass a figure above 1,000 into the W on the 4 vector but it cuts of the first digit. Might be a limitation on int32 (which is used to show the damage) but its not a setup im familiar with. Help would be appreciated!
Inside of the Niagara Material there is a Scratch Pad called “Spawn Array”. (you can find this easily my going to the local Modules tab below the Preview on the left). Inside there is this true or false statement. This statement checks the rounded damage amount and sets how many digits the particle needs. Just add a new select here like I did with a new rounded variable less then check.
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