Up until now I had only one persistent level with several sub-levels in my projects. I’d load one “main” sub-level and then stream (load/unload) other sub-levels as needed. My projects were of a small scale and it worked fine for me.
Now I am wondering how does one go about setting up level structure for a single-player game with let’s say 20 levels. I’d like to have one or two hub levels where player comes back after beating other levels (let’s say a town from which player can go into caves, catacombs, another districts, etc.)
Do I still keep it in the same format with one persistent level and bunch of streaming sub-levels ?
Do I need to make each level to be a persistent level? In this case, how do I unload level once players beats it and how do I load next persistent level ?
How do I transfer stats (opened/unlocked doors, some dead enemies, solved puzzles, etc.) from one persistent level to another ?
Thanks beforehand