Hello, I’m trying to figure out a way to setup an fov that games like Deep Rock Galactic (ue game) use. However, when I try to use first person camera fov, it just warps the weapon/arms.
[Deep Rock Galactic Example]
[UE5 Example]
Thanks
Hello, I’m trying to figure out a way to setup an fov that games like Deep Rock Galactic (ue game) use. However, when I try to use first person camera fov, it just warps the weapon/arms.
[Deep Rock Galactic Example]
Thanks
Hey @DevilPandah. I think this issue is best explained in this tutorials: Separate Field Of View For Weapon Camera - UE4 FPS Camera [1/5] - YouTube. Is a series of 5 videos that guides you on how to achieve this exactly. The only detail is that is ends up with an issue in the shadows cast by the First Person Mesh, if you are planning on not having shadows for this, then you should be ready to go after finishing the tutorial.
Hope this helps
Hey @kribbeck thanks for replying, the youtube video you sent me was in C++ so I had issues getting it working.
I ended up finding another solution from someone’s Github with the project files.
The code is in blueprint and comes with a Clipping Fix which was nice.
All you have to do to set it up is add a material function at the end of a material (make material attributes) to set it up.
Hopefully there’s a way to get around doing this without needing a fix, but I don’t know if one exists. Maybe there will be implementation in future UE builds… But I know other games (Deep Rock Galactic) have a working solution, so who knows.