Ok, so I have my character with all my corrective shape keys made in Blender. For example “elbow twist”. When you rotate the forearm bone in the x axis the corrective shape key reshapes the bicep, forearm and elbow. I have corrective shape keys for elbow bend, elbow twist, upper arm twist, knee bend, etc etc etc. I want these corrective shape keys to work with all animations. In Blender I just add a driver to each shape key so the corresponding bone drives the shape key. Elbow bends, shape key mixes in. Simple right? Well, I have spent the better part of 8 hours researching how to do this in Unreal Engine and at the point of pulling my hair out and wanting to break everything in arms reach I have come here to ask.
I have tried following the Cesar SC tutorials on youtube. There is so much left out and not said that they are useless to me. Other than that I have found nothing as far as useful information on how to set this up and make it work. The UE documentation tells you about the Twist Corrective Node and the Pose Driver Node, but NOTHING on how to go about setting them up. I can do it in Blender with my eyes closed, not so much in UE.
Someone please help.