Hello,
I have been working on a top down game and in order to get the multiplayer to work, I followed the steps in this thread:
The answer that is highlighted green and has the proxy blueprint, is the one I used to get character movement working. I will attach my blueprints as well.
Problems with the proxy are mentioned in this thread:
“You need to put your camera on the proxy pawn instead of the character because later is spawned on the server and this combination does not work well. I put the camera on the spring arm and I don’t know why but in this set up it’s arm length is completely ignored - I ended up with positioning the camera through it’s transform. You also need to set your proxies position to the position of the character (camera movement, network relevancy etc.)”
I am struggling to get the camera/spring arm within the proxy to follow the character. I am not sure how to set this up properly and have not been able to find a relevant tutorial either. I have found a little bit of information on doing this with C++, but I am new to Blueprints and have not done any C++ yet.
Am I missing a really obvious setting to fix this? Or do you have any tutorials you would recommend watching to resolve this?
Many thanks.