I used both:
to create a (an?) UObject.
I was wondering if there is a way to set the location of this UObject in the scene (world? level?).
Thanks in advance.
This image shows that the UObject holds a FVector that stores the location in the world. I cannot see a way to set the location, since the class member is private, and I don’t see any setter functions for setting the location. It is this part right here that I am confused with.