So I’m new to unreal, and I’m trying to set the in game camera to match the camera height and distance from the playable character as the one that someone else is using in Unity. But when looking at the camera already attached the character, I don’t understand how to set the new position relative to the character. I hope this makes sense, but I haven’t been able to find a video that is this “simple”. The game camera won’t be rotatable, and the character will always be dead center. I can get the FoV and angle right, just not distance.
If, by camera already attached to player, you mean the defaults from the character blueprint class, select the camera boom component, and change the Target Arm Length variable in the details tab.
Hey, I don’t really understand what you mean, but I think if you just use the third person template character it should be dead in the center. If not, then adjust the camera with the move/rotate tool.
Change the Z location a few rows above the length setting where mine has 50 in teh screenshot. Keep in mind, camera boom loc is relative to center of capsule, so you may need to fiddle with it a bit to get it to look right. Can also use the target and socket offsets to nudge the camera.
There is a way to make it 7m off the ground, I believe a standard ue5 unit is 1cm, so I guess if you just put the z,y,or x(depending on what direction you want to go) to 700cm(or whatever 7m to cm is) that should work