Like I have 8 UI_Equip Slot widgets inside my character sheet. I want to make it so that when the item is equipped it goes to the right slot. I have renamed my UI_Equip Slots widget to head, torso, legs slot, etc. in my item info Structure I have an Enum called Armor Slot and I select which armour slot it goes to. I have a function where I switch on Enum Armor Slot, which then sets the head slot == to UI_Equip Slot blueprint which I renamed to head slot. Am I looking at this in a wrong way? is there a better way of doing this.