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How do you set beam target and source outside the particle system?
Development
Asset Creation
FX
question
,
target
,
beam
,
Cascade
,
unreal-engine
,
Particles
bzxo
(bzxo)
August 18, 2015, 10:26pm
3
Yes, couldn’t get that to work either, it just snapped between the particle system and world 0,0,0
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