I’m making a vampire survivors / megabonk style game, but adding my own twist.
I currently have the damage system from enemy to player and player to enemy damage set up. Every time I try to implement the player to enemy damage being an auto attack seeking the closest enemy within a collision sphere it breaks enemy to player damage. It’s very one or the other works and I can’t figure it out.
I’ve been watching every video I can and looking for tuts to no luck. I’ve experimented with collision channels a lot and it seems easy but to no avail.
Any help is VERY appreciated.