How do you separate collisions so certain ones don’t interfere with other ones?

I’m making a vampire survivors / megabonk style game, but adding my own twist.

I currently have the damage system from enemy to player and player to enemy damage set up. Every time I try to implement the player to enemy damage being an auto attack seeking the closest enemy within a collision sphere it breaks enemy to player damage. It’s very one or the other works and I can’t figure it out.

I’ve been watching every video I can and looking for tuts to no luck. I’ve experimented with collision channels a lot and it seems easy but to no avail.

Any help is VERY appreciated.

At this point I can only assume what your setup and problem is but I’m guessing “taking the closest collision sphere” not returning the correct object.

You should post your blueprints end explain what “working” and “not working” entails. What is actually happening?