I’m new to unreal, not to 3d or c++, and I’m having quite the time trying to get an fbx file to animate correctly in ue4
All of the help I’ve found refers to actorX, which I see is no longer a viable option - how do you seperate an fbx’s single timeline into animations Unreal can use?
I’ve been trying to get a character to animate according to player input for 2 days, and have been reduced into trying to animate a CUBE!
I spent some time reading through ue4 docs on animation blueprints, state machines, blend space etc but I am no closer to creating a cube moving from idle to forward off player input then i was 2 days ago
anyone else have this much trouble?