How do you save Images from Capture Component to Array?

I have recently started making a game in UE5 called Photobomb, and the main mechanic of the game is taking pictures. I heard of using the Scene Capture Component to take those pictures, but I ran into a problem. Whenever you create a capture component, you have to assign it to a Canvas Render Target, and the image will be overwritten whenever a new scene is captured. I have heard of using more assets and cycling through them, but I don’t know how many pictures are going to be taken during a single round.

The game is going to be multiplayer, and I was thinking of making an array-like object in each of the player characters to store the pictures for use later. However I am unaware of how to do that. If I could get some help, that would be greatly appreciated.

Hey there @RaymondMRose! Welcome to the community! An interesting idea! Is the game going to be peer to peer or server based? There’s methods to save the render targets as PNGs, and importing those at runtime wouldn’t be too difficult in a single player instance, but can be a bit more of an issue depending on the multiplayer setup.