I have recently started making a game in UE5 called Photobomb, and the main mechanic of the game is taking pictures. I heard of using the Scene Capture Component to take those pictures, but I ran into a problem. Whenever you create a capture component, you have to assign it to a Canvas Render Target, and the image will be overwritten whenever a new scene is captured. I have heard of using more assets and cycling through them, but I don’t know how many pictures are going to be taken during a single round.
The game is going to be multiplayer, and I was thinking of making an array-like object in each of the player characters to store the pictures for use later. However I am unaware of how to do that. If I could get some help, that would be greatly appreciated.