How do you save a live-linked camera in UE5?

So I have live-linked between maya and unreal and am happy with my camera work. My question is how to I now go about saving this camera and baking the live-link flat so to speak, so i can pass this camera on within unreal only.

I have tried adding it to the sequencer but on closing and re-opening unreal all my animation on the camera is lost and the camera remains static.

It seems like im missing a simple ‘bake’ button somewhere? please help?

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Export your camera from Maya as an FBX file. Go to your sequencer and create a camera. Right click on the camera and select import from FBX file.

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