So I have live-linked between maya and unreal and am happy with my camera work. My question is how to I now go about saving this camera and baking the live-link flat so to speak, so i can pass this camera on within unreal only.
I have tried adding it to the sequencer but on closing and re-opening unreal all my animation on the camera is lost and the camera remains static.
It seems like im missing a simple ‘bake’ button somewhere? please help?