How do you remove the pitch when turning the flying ship in the template left or right? Using Blueprints. No experience with C++

I am brand new to UE. I have zero experience with anything related to video game development or programming. Doing my best to learn with tutorials, documentation and google. Unfortunately, I can’t find the answers to my very specific questions and my lack of knowledge makes it hard for me to figure out how to take other solutions and apply them to my problem.

In the flying ship template that UE comes with, how do you remove the pitch when the ship turns left or right? I played around with the existing Flying Pawn blueprint and tried to remove references to pitch when it deals with yaw, and vice versa. I usually end up completely removing the turn and/or up&down controls, which is definitely not what I want to do.