How do you remove pixelation in virtual textures?

Hi there,

There’s an odd pixelation occurring in my virtual textures. Here’s a screenshot of what I’m referring to. The right side is how the diffuse looks like and the left is how it looks in the scene. Any ideas on how to go about fixing this? Would appreciate any help.

I thought VT only worked on landscape, could be wrong there :slight_smile:

I’m wondering if your UVs aren’t good. Can you show them?