In Unreal Engine 14.3.2, how do you remove an animation sequence from an animation blueprint? I can’t find anything in Persona to do this. When you import an animation for a skeleton it gets added to the animation blueprint, but what will remove an animation from an animation blueprint?
By removing do you mean making it so the animation doesn’t appear within the asset browser inside the animation blueprint? Or what exactly do you mean?
I’m trying to remove an animation listed in an Animation Blueprint. The animations listed in the Animation Blueprint are animations being referenced by a particular skeleton. I am definitely NOT talking about Content Browser which shows you what is on your hard drive.
Okay I have the answer to this. Every animation has a skeleton reference pointing to the skeleton that it is targeted to. The list of animations in the animation blueprint shows all the animations in the content browser that applies to that animation blueprint based on skeleton. The animation blueprint does not maintain a referenced list of all the animations that an animation blueprint uses.