How Do You Remotely Collaborate On Work?

Howdy all ;
I was just curious. What does everyone else out there use to work together on projects remotely.

As in where and how do you store files, check in/check out, track tasks, or all the other myriad of things to manage files and people during game development?

I am just curious as I am setting up my first shared project. Any help is greatly appreciated.
Lenny

On my most current project we use an SVN repository hosted for free on deveo.com. We also use the issue tracker on Deveo. It’s not great but sufficient for our use case. You also get a Wiki.

For the most part we make stuff up when we need it and then evolve when something better comes along.

With our switch to the Unreal 4 engine we soon discovered that the way we did things using the idtch3 engine had to change from a fit to finish path way to a more selective process due to the closed edit environment of the UE4 engine and what is currently working for us is to break the project up into areas of responsibility and manual controlled submission.

To break things down even further each major subsystem is broken down into project ownership packages as forked off of the main build to prevent bloating of the game actual as to assets that are not required but need to be visible to the project due to the lack of a proper CMS system.

Each of the projects has their own place on our SVN such as player model creation, weapons, environments or anything else considered as being DLC compatible.

It could be done better but works for now until something better comes along and the only real problem that we face from time to time is storage space so if your setting up a shared project then having access to a lot of space or a place that can scale should be your first consideration.

Thank you both so much for the info :slight_smile: