All of my gameplaytags are in a huge composite data table, so I can add things from various sources.
However, anytime I do, I must restart Unreal because there’s no obvious way to refresh a composite data table.
Or am I missing something?
All of my gameplaytags are in a huge composite data table, so I can add things from various sources.
However, anytime I do, I must restart Unreal because there’s no obvious way to refresh a composite data table.
Or am I missing something?
I need this answer too!!! If I save sub data table for higher composite data table, sub data table is saved but composite one is not.
You can reload the asset by right clicking → asset action → Reload. That should refresh the composite table without restarting the editor.