Working in Blender and exporting-importing a model with animations. Then i get the error message “Bone size too small cannot create physics asset”. An answer from the Hub suggest to re-calculate the phat asset - how do you do this? Another guy explained how he used FBX Converter (3DSMAX i guess?) to make it work somehow, took him three days. But this doesn’t appear very straight forward.
Notice i scaled down the metrics in Blender to 0.010, according to this tutorial. Also scaling by 10 didn’t seemed to fix the error.
Anyone knows how to fix it or how to adjust settings? Thanks.
The phat asset