How do you pull data from a referenced actor?

That works! I just had it set as an object. So what I needed to do was set it’s variable type to match the blueprint I want to match.

The only question I have now is why you would Set the World Data variable with the blueprint reference if it is already holding the information as a blueprint variable?

I referenced some work a dev did when I created this block in my blueprint and they set their variable using the cast.