Hi there UE community,
I’m currently having an issue that i would love to get some help with regarding Structs. Basically i have set up Structs to store and retrieve weapon information in game. However, i wish to only change certain variables in that struct without
resetting the whole data and without making a rainbow of spaghetti
Heres my current situation
Right now i will use a basic example. In this strut it carries a base weapon ammo int variable that i wish to change when firing the weapon.
However using set and then make struct resets the whole struct due to me having not set anything in the other variables unless i connect it up with the current weapon system resulting in a rainbow of colors. I want to try and avoid this and was wondering if anyone can help me out
Thanks in advance