How do you properly setup Tiled Landscapes?

Hey guys,
We don’t use streaming volumes or anything like that when using world composition. You basically just load the world composition viewer and set the streaming distance for each level. You right click levels to assign them a streaming distance. You can just make one group and assign it to everything. You shouldn’t need to do any script or volumes or anything like that as its meant to stream things automatically based on their bounds.

Re: maps not being loaded when you load the editor. Yes this was a pain for us too while working on the kite demo. Every single new person who came on the project would email me asking why the level was black even after we had sent everybody instructions saying they needed to load levels manually so that wasnt fun. I recall we had a bug about it but I can’t seem to track it down.

So first you press + to add a layer. Give it a distance. 100k = 1km.
WorldComp1.JPG

Then you should see your streaming layer:
WorldComp2.JPG

Then you just right click levels and assign a layer to use that distance.
WorldComp3.JPG

For most things you should be able to just use one layer or distance for everything. That should be it. You can generate LOD for entire level chunks by summoning level details, setting number of LODs to something >0 and pressing generate. You also can control the distance for which the LOD is visible there: