I think the modification on .Build.cs is also needed.
I tested this on UE4.23 with VS2019 and to pass the build I must add PhysXVehicles to both .uproject and .Build.cs
I think the modification on .Build.cs is also needed.
I tested this on UE4.23 with VS2019 and to pass the build I must add PhysXVehicles to both .uproject and .Build.cs