How do you properly change car acceleration?

I am currently try to use the native vehicle wheel, wheeled vehicle and tire config blueprints and I can’t increase the acceleration of my car. I can change the torque graph, the tire grip, the lat and long stiff values, but none of these seem to prevent tires spinning without traction when accelerating, effectively rendering the higher wheel speed useless. Does anyone have a solution or tip for this?
Trying to avoid coding all of it from scratch as I’m new to unreal.