How do you prevent texture stretching?

How do you prevent texture stretching like this? The texture coordinates node alone doesn’t really seem to do it because you have to adjust it whenever you scale the mesh, and even then it doesn’t really look quite right.



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Try this material setup, it will stay seamless and unscaled as long as you use it on flat surfaces


The output should go into the Texture UVs, and the UVSize can be adjusted to scale the texture, try 500.

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