I’ve been playing with UE4, creating lots of materials, importing assets, all into one project. I called the project “Asset Library”, so it’s not a specific project. It’s already become pretty big and I now got a warning message, that the texture streaming pool is very large.
I’m not sure if that is the best way to do it. Ideally I would just create stuff in an empty project and save it to disk folders from where I can access it in other projects. I didn’t quite get the knack of how to do that with UE4. Sorry if I’m missing something obvious here.
How do you / would you organize your library of stuff?