I’m using a grouped paper sprite object and would like to perform transformations on the sprites individually. Getting the individual sprites from the group gives me objects of the class FSpriteInstanceData, and I’d like to be able to adjust their locations after they are initiated, but I can’t find a function that will let me do that. I’ve tried getting the FMatrix transform from the FSpriteInstanceData and used both TransformPosition and TransformVector, but they don’t seem to be working. What function should I be using?
Okay, I figured out that you have to use the UpdateInstanceTransform function which is a member function of the Grouped Sprite Component.