How do you move a character Identity created from Video over to MetaHuman Creator in 5.6?

In prior version, once you have created your metahuman ID from footage, you could chose to create the full body and then edit it via the stand alone MHA creator. I understand this is now integrated, and how to access it. However, now only a face is created, i’m unsure how to get that likeness over in to MH Creator as my starting point for the character.

Currently the tool tip indicated that when you finish the Identity process it will bind a DNA file to the skeletal mesh, however this does not happen for me. Am i missing a toggle/export somewhere?

A bullet point of this process would be great as the documentation doesn’t fill in this gap between Identity and MHC.


Output skeletal mesh indicated no DNA present.

However, now only a face is created, i’m unsure how to get that likeness over in to MH Creator as my starting point for the character

You can use the new parametric body system to adjust the body to be of any likeness that you want or you can use the Body Conform tool to import a custom body you want to as the starting point

Currently the tool tip indicated that when you finish the Identity process it will bind a DNA file to the skeletal mesh, however this does not happen for me. Am i missing a toggle/export somewhere?

That tooltip will show the path of a DNA file in your system if an external DNA was imported into your project and assigned to a skeletal mesh. The MetaHuman Identity will embbed the DNA file directly into the skeletal mesh so there is no path to display there. The tooltip could be improved and I’m taking note of that, but you can verify that the DNA is present by opening the face skeletal mesh and navigating to the Asset User Data section

Hi Thales,

Thank you, I can confirm that I can see the DNA data section in the Asset User Data drop down for the skeletal mesh. :+1:

How would I transfer THIS specific facial mesh to the Metahuman Creator system? As, it already contains the likeness of the performer, I’d like this to be the starting point for the further modifications, and the defining of the body etc via the parametric system.
That is to say, I’m less concerned about the starting point for the body but i want to preserve the face.

Thank you in advance.

For this you can use the Head Conform from Identity tool. It allows you to select a MetaHuman Identity to import into MetaHuman Creator

That’s perfect thank you.

Yes, I’m finding the documentation isn’t quite clear enough and very segmented but it looks like the feature set is heading in the right direction.