In your project settings look for gamepad controls.
For example you have an input “left”. Your inputs will be “left cursor key” AND “gamepad left trigger”. Then in wherever you’re referencing the inputs make sure you reference the “left” input to perform the action.
Btw, you’ll probably need the enable input node in most blueprints to get it to actually work. There’s a disable input node as well. Link them to the player controller.
Hello guys, My right trigger Xbox one is not shooting on the first person template, have anyone had this issue, Im able to fire with any other button but with the right and left triggers is already configure under project settimgs / input/ Fire action mappings with gamepad right trigger
This is an old thread but I was having issues and this was a top result that helped me. Just want to add that in the input settings there is a gamepad icon you can click then just press the controller button you want to use. For xbox one controller this fixed the fire not working with right trigger. After this method the input was “right trigger axis” instead of “right trigger”.
Forgot to mention; if you got a player off of the marketplace or something like that (like I did) then you might also need to modify the character blueprint slightly. Below is a screenshot. The red lines show how it was setup initially, I broke those lines and added my fire input.