In Unreal it is nice to have a bibliothek with characters, animations, blueprints, models, Sounds, ect.
In a Team there will work together at different assets.
But how do you share content and how do you plan who develope what asset?
Is it possible to lay down assets in a cloud and sync it with the project folder?
So every time a team memebr make changes at a model, animation or blueprint automatically update in every Unreal Installation Project Folder of each team member.
Searching for Source Control - a great tip
Thanks.
Found:
Unreal Editor supports source control, allowing teams to coordinate their game development and design efforts, as well as handling version control.
BitBucket lets you use 2gb cloud storage, and has a nice client (SourceTree).
Assembla offers more storage but is expensive (2 people cost like 42 per month.)
GitHub offers like 5gb for 7$ each month or 15gb for 15$
Helix Cloud is currently in beta (from the developer of Perforce)
When you have a small team you also could work with GoogleDrive (15gb), but no source control. Hence you need to learn to upload and maintain your master branch based on submitted update packages.