How do you make the spring arm to rotate at 100 and -90 z-axis?

I also have a scene component that acts as a Azimuth Gimbal where the camera inherits everything but the roll from spring arm. This how I setup my 3rd person control:

  1. Azimuth Gimbal (scene component) // It’s purpose is to look at the axis so if the character moves I see the whole body.
  2. Spring Arm
  3. Camera (Inherits from Srping Arm (pitch and yaw roll not inherited.))

The problem is the camera somewhat zooms in even if the camera is setup further away.