I also have a scene component that acts as a Azimuth Gimbal where the camera inherits everything but the roll from spring arm. This how I setup my 3rd person control:
- Azimuth Gimbal (scene component) // It’s purpose is to look at the axis so if the character moves I see the whole body.
- Spring Arm
- Camera (Inherits from Srping Arm (pitch and yaw roll not inherited.))
The problem is the camera somewhat zooms in even if the camera is setup further away.