How do you make the player see through a CineCameraActor?

I have a CinematicSequenceDevice that plays a LevelSequence when I press a Button. The sequence contains a CineCameraActor, which flies around for a few seconds - plays fine in the editor

When testing the game, I can’t see through the camera. The normal player camera just locks up for a few seconds (looks like the same length as the timeline I created) then returns to normal.

I’m guessing I’m missing some step regarding assigning the camera to the player, but I’m not seeing it. Please help!

For the benefit of the thread:

I deleted all this, but it back in, and it worked! Now I don’t know if I did something wrong or if was a bug.

One interesting thing I noticed, is that the screenshot I posted above doesn’t show the thumbnails working. I had spotted that before, but didn’t think it was significant. Perhaps it was.

I’m still interested in knowing why it was broken, if anyone’s got an idea. I’m probably no longer in a position to be able to test any changes though.

Not sure if this was your issue, but in my own testing I noticed the following:
There cinematic device has a Visibility setting. If you set this to Instigator (so it only plays for a single player at a time), then it won’t really do anything when triggered unless you give it an instigator. The Trigger device does this automatically, but in verse code if you just call the Play function there’s no ability to pass an agent/player. (At least, there wasn’t when I tested.)

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