How do you make sequences run without jumping back to your character?

I have a sequence that runs at the start of the game, that leads into a looping version of that sequence. The looping sequence then passes over to a third sequence on pressing a button.

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I’m getting (inconsistently, but more than 50:50) jumps to the player’s camera between sequences and at the start of the game.

In the video you can see that this time it started cleanly, but there are two jumps - one a couple seconds in as it goes to the loop, and one after the start button is pressed.

How can this be avoided?

hi @SeanOfEarth

i like the transitions, yeah i see the issue. what about not spawning the player at all? if it auto spawns, maybe destroy actor, then trigger the opening scene. then spawn the actor when ready.

i might be way off as i dont know how your scene is setup

I have similar jump back when using looped animations with enabled root motion. So when animation ends and tries to start again (because of looping) it for millisecond returns character to his place, where animation started.
I fixed it by turning on root motion for animation completely (because I didn’t need it), but how to disable it only for current sequence I don’t know.