How do you make rounded edges in UE5.2 Modeling Mode?

I have been trying to make a rounded edge in UE5.2 Modeling Mode and have been unsuccessful. I have seen many uses of a bevel to make sharp corners appear smoother however I am looking for something with a larger rounded radius. Sketchup has a “Follow Me” tool that can create complex shapes along an edge, and the extension Fredo Corner allows you to set a large radius for rounding the edge of the shape. Does something like this exist in UE5.2 Modeling Mode ? Or is there a way to do it in UE?

As far as I know, at the moment, you can only do a 1 step bevel.

EDIT: Since an update, you can perform multi-level bevels with the new modeller tools.

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Thanks for the reply. Unfortunate that UE Modeling is only limited to bevels on the edges. Any suggestions on how to create one with the other UE Modeling tools would be appreciated.

Not that I know of. The UE modelling tools are still quite new…