Hi! I have a character I animated in sequencer that I want to push around some objects as it animates. I’ve been toggling everything and searching around for how to do it. I’m not really even sure how to search for it to be honest. No luck so I’m here asking if anyone knows a way to do it.
I have the objects simulating fine. They come to rest after the sim starts. But I can’t get the character I animated to just be a collider. Is there a way to have something animated in sequencer as a collider and not go ragdoll. (I don’t have it set to ragdoll, just blockall although I’ve tried it)
Thank you!!