How do you make a static mesh floating and partially destructible in Chaos?

anyone familiar with Chaos? i’m really new to unreal and can’t figure out how to implement this simple feature.
willing to pay for help.

  • top panel should be indestructible and floating in the air, while the others are destructible on sufficient force applied by collision with player.
  • character should be able to collide correctly with the mesh

What you are looking for is an anchor field.
That is generally a shape like a box that tells all chaos parts within the field to stay in place and not break. Like a bottom and top part of a wall that needs to stay in place, while the middle of the wall can be demolished.