I’m guessing i need to make triangles, but i don’t know how to make them. Can anyone help me out?
With a 3d modeling program or a geometry brush actor or a procedural mesh component?
Modeling program: https://www.wikihow.com/Make-a-Pyramid-in-Blender
Geometry brushes: https://docs.unrealengine.com/en-US/Engine/Actors/Brushes/index.html
Vertices and triangles for building a 4-side pyramid (with no bottom polygon) for a procedural mesh component:
Do you actually want to make one? There are two kinds in the starter content:
How did I miss those?
Mind you, it really does depends on the OP’s meaning…