How do you make a landscape like the one in LandscapeMountains?

Hi!

I was wondering how to make a landscape like the one in the map LandscapeMountains. I know WorldMachine is used, but how do you make it in worldmachine and then get it into a map and then apply the materials?

I was also wondering how you use the tree tool to apply trees in groups around the map.

Sorry, this is all kind of confusing.

Thanks.

Take a look at those videos:

(world machine ue4 tutorial)
://www.twitch.tv/unrealengine/b/560462896 (more information about the landscape mountains)
?v=l-05YYzxjjw (basics of the foliage tool)
https://docs.unrealengine/latest/INT/Engine/Foliage/index.html (foilage tool)
?v=IWpvsx_1B4M (when you want to use layer weights for the material -> so that the terrain is already painted)

Thanks, sorry, I kind of messed up my question, I already have something I made in World Machine and I just need to know how to transfer it into UE4.

You will need to create a output file in world machine and set the format to Raw.16, then inside UE4 create new landscape and select import option, locate your file and open it then scroll down and select import, then your terrain should be now loaded if you wish to change thee terrains size just change the scale under the transform settings. hope that helps :wink:

Hmm, seems to be a problem.

How can this - ://i.imgur/3aae6s6.png

Turn into this - ://i.imgur/pG9WdBe.png

When I imported it and scaled it by 1000? How did it get so small and messed up? I mean, mine is 10 km while the massive Landscape Mountains map is only 5.

By default World Machine’s height isn’t the same as its other dimensions - it’s much less. By default UE tries to make your terrain as tall as it is wide. So the first step is to scale your terrain smaller in the Z axis in the UE editor.

Beyond that, how you import it matters. UE takes the single heighmap, dices it into components and adjusts their polygon count depending on how far you are from them. This means if you make your terrain small during import but then scale it up, it’ll behave weird. Try to get your values and sizes correct right at the start and you’ll get better results.

As far as shading it goes, start by shading it based on height or slope. There’ll almost certainly be example shaders around that do this. Then you can add terrain painting layers and start painting other textures into it.

Does all that make sense?

Yes, thank you.

You have a source on this? I’ve never heard that before and haven’t had problems scaling the terrain up.

OK, how do I make it so that grass, snow, rocks and trees appear at certain places automatically?

You will need to make a Splat Map inside of World Machine. Here is video that shows how to make a splatmap ?v=d-J54NGdkcs and when your done here is another link that shows you how to import it into Unreal Engine 4 and make a Material for your landscape, hope this helps.