Hello,
First off i’m a noob, first post and thank you for even looking. Sorry if things are not easy to understand or if its just such a noob thing.
I have been having a hard time getting a bullet to stick to a mesh.
I have a gun that spawns a bullet and fires the bullet. The bullet is just a static mesh shape with no blueprints on it. The gun will
spawn the bullet when you press the mouse button and fire the bullet as directed. The problem is that the physics of the bullet just make it bounce
off of the wall or mesh. The bullet does not have a projectile movement so that method is not working for me. I would like the bullet to
stick to the wall or mesh and attach to it. Kinda how an arrow would stick to a target. I am looking for the bullet to stick to that mesh so even if the mesh
moves the bullet will move with it and have no collision.
Only way I have been able to do it is by adding this to the blueprints of the bullet: OnComponentHit>Put Rigid Body To Sleep>Set Collision Enabled(no Collision)…the problem with this is that
the bullet will just stop and not follow the mesh. Ideally I want the bullet to stick to certain meshes and bounce off of others.
Thank you for taking the time to read this, if you would like to provide any feedback or input it would be greatly appreciated. Have a good day.