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How do you make a bullet remove every time it hits something?

Hello! As in the subject. I would like the bullet to be destroyed after hitting anything. I want to do this because currently the missile is flying through half the map.

A lot of depends on what your bullets are but generally this, in the bullet blueprint:

Annotation 2020-06-05 090153.jpg

just the problem is that it doesn’t work.

It works very well, actually. This is what the official first person template is using…

Perhaps you’d want to share details about your setup. Start with the way you handle and detect hits on the missile. Or at least tell us what the missile is, how the collision is set up, give us something to work with.

I created a regular Actor blueprint, and gave it a collision ball and ProjectileMovement. And then it’s just a weapon, from which midges projectile falls out