How Do You Make 2 Static Meshes' Materials Blend Together

Hey, How can I make these two static meshes have their materials blend well together rather than having that line go through the middle? I would prefer not to have to remake each material to add the World-Aligned function… There has to be an easier way to do this.

Thank you for your time

That’s the answer, I’m afraid.

You can also mess around with the UVs, but that’s just as bad, really…

You can make a tiling texture so it can basically loop from right to left and top to bottom