I have some far away dunes that I still want to show when you’re in a particular cell (if possible) or everywhere on the map, do someone know how to do that ?
Tried to parent to an empty prop that’s in the cell, but it won’t work, also I can’t change the draw distance of those props since they are protected assets.
I can’t check it right now but you might be right, I feel dumb for not knowing this. I couldn’t find a tutorial only for UEFN so I didn’t look further, thanks I’ll update this later !
You can get far-away objects to be visible anywhere in two ways:
1: You can expand the cell render distance. Navigate to your “world settings” tab and increase the value in the “Cell Loading Range” tab. This will allow you to see cells that are farther away in high detail (note that this will negatively affect data usage, and if your island is large, which I’m assuming yours is since you have steaming enabled, it is likely not a valid option). You could also just disable streaming if you wanted to see the entire island at once.
2: You can build and enable HLOD’s. HLOD’s (Hierarchical Levels Of Detail) create different levels of 3d models that change according to your distance away from them. If you are farther away, the models will be less detailed, and as you get closer, the models get more detailed. I believe this is the method Epic uses for the official BR map. There is a tab at the top left corner of the screen labeled “Build.” Click on this, then select “Build HLOD’s.” The process that follows will take a while to complete, particularly if your island is large. This will allow you to see distant objects, but they will be at lower detail. Building HLOD’s does not impact data usage as much as expanding streaming distance, but it still takes more data than no HLOD’s and standard streaming settings.
There is official documentation on HLOD’s and streaming settings at this link if you need more information about the subject: Streaming and HLODs
Thank you for your reply, the first solution won’t work in my case because the dunes are the border of the map so it would be counterproductive.
And the second solution won’t work either because I’m using Fortnite meshes, and I can’t change the LOD desired distance in the child mesh of the prop. (it is fixed to 20000)