How do you include plugins in packaged builds?

I haven’t worked with UE4 for a couple of months so i can’t really help you on this, i suggest you post in Ramas forum post or send him a private message and i’m sure he’ll help you.

Hi there, I am currently trying to package my plugin with a project, I have followed all of the steps, including having the type as runtime etc.
The part I am having a problem with is adding the [Plugins]
EnabledPlugins=MidpointPlugin to the defaultengine.ini.

The issue is I don’t have a defaultengine.ini as part of the project :stuck_out_tongue: is this something that could have potentially changed since this thread?

Thanks

Actually, I think it has just moved, I just did a search within the project in windows explorer and found it! I will let you know if I have any problems still! Thanks guys

I believe the plugin in question is out of date and will not work on 4.8 so you are out of luck until Rama updates his plugin

I still have this problem.

Let’s try to include your plugin into your .uproject file and set parameter “enabled” to “true”. Then it will be included to build.

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