How do you include plugins in packaged builds?

I tried adding those two lines but it still does not work after i package the project.
This is my DefaultEngine.ini

[URL]
GameName=Temple

[/Script/Engine.CollisionProfile]

; customized game channel
; if you do this, make sure you define in native for convenience
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1, Name=Projectile)

+Profiles=(Name="Projectile", CollisionEnabled=QueryOnly,ObjectTypeName=Projectile, CustomResponses=( \
(Channel=PhysicsBody, Response=ECR_Overlap), \
(Channel=Projectile, Response=ECR_Ignore) \
)) 

[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_FirstPerson",NewGameName="/Script/Temple")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPerson",NewGameName="/Script/Temple")
+ActiveClassRedirects=(OldClassName="TP_FirstPersonProjectile",NewClassName="TempleProjectile")
+ActiveClassRedirects=(OldClassName="TP_FirstPersonHUD",NewClassName="TempleHUD")
+ActiveClassRedirects=(OldClassName="TP_FirstPersonGameMode",NewClassName="TempleGameMode")
+ActiveClassRedirects=(OldClassName="TP_FirstPersonCharacter",NewClassName="TempleCharacter")

[Plugins]
EnabledPlugins=VictoryBPLibrary

[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/Maps/BaseLevel
TransitionMap=
bUseSplitscreen=True
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
GameDefaultMap=/Game/Maps/MainMenu
GlobalDefaultGameMode=/Script/Temple.TempleGameMode

[/Script/Engine.PhysicsSettings]
bEnableAsyncScene=False
MaxPhysicsDeltaTime=0.033333
bSubstepping=False
MaxSubstepDeltaTime=0.016667
MaxSubsteps=6
SyncSceneSmoothingFactor=0.000000
AsyncSceneSmoothingFactor=0.990000
InitialAverageFrameRate=0.016667
+PhysicalSurfaces=(Type=SurfaceType1,Name="Stone")