How do you implemenet cloth objects that jiggle/shake


I want to make a necklace that you can place on a character, and it will jiggle a bit when it moves around. Similar to what some Fortnite BR skins have in them.

Video of the movement I want to achieve

I thought of using the cloth assets, but it leaves the items acting too much like cloth, but even lowering the strength it still moves too much and hangs too much.


you might be able to just use a cable.

you also got AnimDynamics which is kinda made for that stuff

You can also make the dangly bits their own skeletal mesh or part of the character skeletal mesh, and set the bones to simulate with a PhysicsAsset which has very tight constraints set, but animdynamics is probably a more stable way to go.